Quantcast
Channel: Dungeons & Dragons: Castle Ravenloft Board Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 8161

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: Castle Ravenloft Reversion - Part Boardgame, Part 4th edition D&D

$
0
0

by berkalberk

It's 1:58 AM and I just finished my second session of CRR with my girlfriend. If it were up to her (or rather, if I didn't have work in 8 hours) we'd be playing right now to find a Dark Fountain for her to pitch her Lucky Coin into (that's so _not_ an innuendo).

It was a fun time.

We ran Random Quest 7 (Repair the Sunsword). Before departing, my Revenant Human Warlock had to deal with a crazy cat lady in the graveyard. My GF giggled and giggled upon drawing the Cat Lady card, and the warlock tried his best to convince her that there were better places to admire kittens than at the cemetery, where the dead try and rest.

The second dungeon tile we flipped was the King's Crypt, and I checked my search roll...

$$$$TREASURE VAULT in the KING'S CRYPT$$$$

...but about 8 card flips in we were booted by a Joker :( :( . Nothing to show for a KING'S CRYPT TREASURE VAULT but 4 face cards of damage :(


We slog through the dungeon, and are punished by trap after trap. My Winged Boots treasure card saves me from 2 pitfalls, and I find myself surprisingly glad to have them. But here a question occurred to me: I drew them during Story Quest 1, but should I have? They have Side Quest printed on them (I think). Should such treasure cards be set aside from the regular treasure deck until particular quests happen??

One other treasure related question (kinda nitpicky): We retrieve the sunsword, but neither of us are longsword proficient. We thought it would still be valid to use the uber-flashlight property of the sunsword though, and light 20 squares. Do you feel like this is a legit thing to do? Also, with the sunsword's light source ability, is it a free action to toggle between lighting modes?

The only other concern, which someone else voiced, I think, was about selling to the town merchant. My GF's drow sorceress has an intimidate of 11. The DC check to haggle (bilk?) with the merchant is 10, so I thought she would only fail on two rolls of 1. Our interpretation of the rules led us to sell a 100 GP painting for 300 GP before taking pity on the merchant and stopping there. Is there more to the selling process to this? Should the DC be getting incrementally more difficult? If so, we didn't play this way.

We had a great, great time with this Chris. Please tuck a paypal donate button somewhere on your site so I can buy you a drink.

Viewing all articles
Browse latest Browse all 8161

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>