I guess that's cool if you are into modding board games and house ruling a lot, but when I sit down to play a game I'm not really looking to have to invent new rules or make things up as I go.
That being said, I do find the games more enjoyable with a few minor adjustments, I just feel there are other games out there that are better at the dungeon crawl experience.
You are right in that it does have bits for use as a toolkit. Those who are into Role Playing and making their own stories/modules would probably really enjoy the game for a lighter co-op romp.
The only game that I have though which I appreciate as a toolkit, is Last Night on Earth. But I don't feel I need to adjust the scenarios and the game that is there to have fun... it's just nice to know that enough pieces exist to keep extending the game. The "Toolkit" part is just more of an extension to an already great system/game/collection of scenarios. To me, though, I shouldn't need to use my imagination to fix a game. But I'm obviously biased against the D&D Games, as I just didn't find them as enjoyable as I hoped.
Sure, you could modify it to keep treasure between adventures, and make up some kind of stat progression, but it's not really part of the underlying game. I could do that with minis and tilesets, and not need the game in that case, imo. I dunno, I know I'm in a bit of the minority on these games, but I just feel that it's more of a mini and tileset collection, with the bare minimum actual "Game" inside. I don't want it to be up to me to make the game (and/or make it work). But then again, if you are already heavily into D&D and Role Playing, it would probably suit you better (I am not a fan of Roleplaying games much, though I do like Board games and video games with roleplaying elements, like story and leveling up). I just don't like tabletop RPG's much myself, so like I said I was already not really the target audience for these games.
That being said, I do find the games more enjoyable with a few minor adjustments, I just feel there are other games out there that are better at the dungeon crawl experience.
You are right in that it does have bits for use as a toolkit. Those who are into Role Playing and making their own stories/modules would probably really enjoy the game for a lighter co-op romp.
The only game that I have though which I appreciate as a toolkit, is Last Night on Earth. But I don't feel I need to adjust the scenarios and the game that is there to have fun... it's just nice to know that enough pieces exist to keep extending the game. The "Toolkit" part is just more of an extension to an already great system/game/collection of scenarios. To me, though, I shouldn't need to use my imagination to fix a game. But I'm obviously biased against the D&D Games, as I just didn't find them as enjoyable as I hoped.
Sure, you could modify it to keep treasure between adventures, and make up some kind of stat progression, but it's not really part of the underlying game. I could do that with minis and tilesets, and not need the game in that case, imo. I dunno, I know I'm in a bit of the minority on these games, but I just feel that it's more of a mini and tileset collection, with the bare minimum actual "Game" inside. I don't want it to be up to me to make the game (and/or make it work). But then again, if you are already heavily into D&D and Role Playing, it would probably suit you better (I am not a fan of Roleplaying games much, though I do like Board games and video games with roleplaying elements, like story and leveling up). I just don't like tabletop RPG's much myself, so like I said I was already not really the target audience for these games.