by Matias
Yes, I was referring to the crypt deck v2 you linked.I haven't played enough yet, so it might be that monsters' special abilities nicely counter my activation rule that makes game easier.
But on quick look, following ones seem most powerful:
- zombie hulk (replaced with SoL umber hulk card)
- tomb guardian (replaced this too with CoU card)
- boneclaw
- dread warrior
- battle wight
- flameskull
- skull lord
- warfonged minion
Cursed well felt to me too much like auto-damage (3 ). Having -AC that affects all heroes felt already very hard. I just didn't find it fun.