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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Test

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by Matias

Yes, I was referring to the crypt deck v2 you linked.

I haven't played enough yet, so it might be that monsters' special abilities nicely counter my activation rule that makes game easier.

But on quick look, following ones seem most powerful:
- zombie hulk (replaced with SoL umber hulk card)
- tomb guardian (replaced this too with CoU card)
- boneclaw
- dread warrior
- battle wight
- flameskull
- skull lord
- warfonged minion

Cursed well felt to me too much like auto-damage (3 ). Having -AC that affects all heroes felt already very hard. I just didn't find it fun.





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