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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: ChromaticDragon's Villains Beatdown v.2 (Sessions)

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by lorien4

chromaticdragon wrote:



Since the difficulty of the mid-game can be very random, I think it would be best have a balancing mechanism to scale the villain battle. So maybe we can say if none of the Healing Surges have been used when the villain appears, give the villain a surge token.



Sounds fair

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