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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Solo NO FAIL Variant

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by Stephen Glenn

This seems like an obvious thing to do -- was just wondering if anyone had tried it.

I've played a few solo games of CR Adventure #1. Died horribly in each one so far. It's fun, except when I have to stop playing because I lost

I thought I would try a variant where I played through to completion no matter how many hit points it took. And then those hit points would be my score for that adventure. If I can manage to get my score to 20 or less (which is how many HP I'd have with the Fighter character + 2 surge tokens) I figure then I've officially "won" the scenario. Otherwise, it's technically a FAIL but at least I got to keep playing.

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