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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: D&D system - campaign play?

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by The Reaper

achates wrote:

Interested to know what you didn't like about Mice & Mystics.

There were quite a few things actually.

The whole 'cheese' thing didn't work for me as a mechanic, you roll cheese (no control over) and get more and do other stuff and more pops up on the enemy wheel thing, I get it all but just felt very wonky.

It's a pure Co-op. I much prefer 1 vs many myself for this type of game, so that didn't help.

None of the scenarios we played felt repeatable at all, it all felt one-shot which didn't appeal.

It was very story-driven, I'm much more in the Diablo camp rather than the Tales of Arabian Nights camp.

Wasn't a deep experience, I appreciated some of the design and theme but it felt very shallow, not something I want in a game of this type.

Overall just didn't do much at all for me personally and felt very much aimed at kids.

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