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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Condition Markers, Treasure Cards and impossible odds.

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by Jez2k

So we played our third game today. Our third attempt at the 2nd adventure.

During setup, I was explaining the character cards and benefits of the Power cards to the player who chose the Ranger. By the time I had moved on to the player who chose the Fighter, he was dozing off (and not sarcastically either). We tended to go for the cards with the highest bonus or most powerful damage (we thought to ourselves - why pick a lower bonus/damage?). Finally, I went over the treasures and some other points. Now, I finally get the gist of the rules, having done my research, but for the other two it was "too much to remember" and "I thought Monopoly was difficult to learn".

The Ranger player, for the most part, didn't know what to do on her turn. Even after demonstrating the possibilities, she didn't know which action to take or which tile edge to explore. So I was effectively taking her turns for her.

We managed to keep the monsters at bay, and 3 out of 2 of us were able to level up. Also cancelled an Encounter at one stage. We had got to the Chapel, but when it came to my turn, an Encounter sent me and all the monsters on the tile to the furthest tile. Already being down to 1HP, and having used both healing surges, I didn't stand a chance, even as a Cleric. Couldn't find out how to heal myself though.

When we attacked, we mostly used our At-Will powers, as we didn't want to use up a Daily or Utility which might have benefitted us later on. Only one such card was used throughout the entire game. The fighter hoarded Treasure for the same reason.

I was hoping to have another crack at it next week, but they want a break from it. They suggested Qwirkle.

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