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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: How long can a wealth of cool bits and the promise of so much make up for a design that may be fundamentally busted?

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by guciomir

Masurandi, you got it right.

People sometimes make "small" mistakes and call them "bad luck" or they say that the game hates them. This is poor strategy and a bad play. I am not saying that the player is guilty all time, for sure the game and randomness can also kick in and devastate everything. But in some cases, it is easier to blame the game than yourself.

The example with Gargoyle and Animated armor shows that the game will punish you for making mistakes. Shnar, don't get us wrong, don't get angry, just try to read Masurandi's post once again and see how you could have played 1st turn differently. Not moving in the first turn is like asking for a quick defeat.

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