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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: How long can a wealth of cool bits and the promise of so much make up for a design that may be fundamentally busted?

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by shnar

The example I gave was from memory of a game that happened almost 2 years ago. I was a real game, not theoretical, and a real example of why the game sucks. The friend I played with said, "This game sucks," and has refused to play it ever since. I've played another game with my son with very similar results. Of the dozen or so times I've played this game, it's happened twice, more than 10% the time. It's also happened part way through (long before the Villain is found), after 4 or so turns.

But, you know, it's not the game's fault, we just suck as players.

-shnar

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