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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Just bought Castle Ravenloft -- have a couple questions

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by shnar

Ravenloft while having very interesting mechanics, has a stale "bare bones" implementation of these mechanics. It very quickly starts to become rote, by the numbers, repetitive, predictable and effectively boring. Drizzt did a lot to mix things up with and make the game more interesting. From monsters that were less predictable, to heroes that could do things during monster turns, to tiles that make a difference on the map, to interesting missions (including traitor mechanics). The Encounter deck isn't as punishing either (most frustrating part of Ravenloft).

It's also "easier" since the heroes are tougher, so new players tend to like it more. I never felt Ravenloft was that terribly difficult, but some players found it frustrating.

-shnar


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