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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: RULES: Castle Ravenloft Board Game

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by drakkonblade

Really grateful for your input and helping

I dont plan to play suicidal yet ketchupgun...still learning the game my friend.

I played the first adventure with the dragonborn fighter. I had some close calls where had 4HP left.
I also realized some things were left to interpretation as did not find it in the rule book....

First question i have after a dry run is;
1. If you gain a level (which i did by luck via treasure); do you healup all damage and refresh any used daily power etc..
- It does not mention of not being able to do this or unless i missed on something...This also saved me when had only 4HP left

2. Spiders web says movement speed reduces to 2...
- I pulled a treasure card that does a +1SPD... If my understanding is correct the natural movement is reduced to 2, BUT with the +1 its 3SPD until end of hero phase. Is my interpretation incorrect?

3. Also realized that its not always easy to make it to the adjacent edge... So this means naturally it be impossible to avoid an encounter when playing with a few players. Unless everyone dashes across but even then you bound to pull an encounter as not everyone can make it to an adjacent edge...
Is my understanding of this correct??
If so its time to save those exp and pray for some merciful encounters...

For now those are my questions and ty for responding/reading
* will try the dwarven cleric tomorrow night on the same solo adventure...

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