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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Monster treasure variant

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by LipaB

I'm the kind of guy who's not afraid to house-rule a game if it means more fun for me, and so I'm using quite a few custom rules for CR that have been suggested by other BGG users (e.g. the varied initiative rule and the random 0-3 monster draw rule). However, I'm also using one simple house rule that I haven't seen anywhere so far, and I'd like to share:

When a monster is destroyed:
a) Put a marker on its final location. This marker represents a dropped treasure (item, spell, etc.). Just use one of the "item" markers face-down that are not being used by the adventure.
b) A hero can acquire the dropped treasure if he moves across the marked location. The hero doesn't need to stop at the location; the treasure can be picked up in the middle of the move. After acquiring the treasure, remove the marker and draw a treasure card.

This variant works for me for several reasons. First, it slightly increases the use of treasure cards, since each monster killed dropps a treasure. Second, it increases the number of meaningful choices a player must make during the game (e.g. should I go for that treasure on the adjacent tile, or should I continue on my course in the other direction?). And third, it also eliminates the thematically strange official rule that a hero can acquire a treasure even though the monster was killed two (or more) tiles away.

Have fun!

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