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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Descent vs Castle Ravenloft vs Arkham Horror

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by sargonkid

shnar wrote:

I tend to think of "Dungeon Crawls" as having the following:
- Tactical level game play (typically miniatures on square/hex boards)
- 'Heroes' or characters that have "level up" (increase in abilities)
- Loot (and lots of it) to be found through exploration
- Lots of "evil monsters" to kill
- Some level of exploration, discovering the unknown

The 'classic' dungeon crawl for me stems from the days when I was much younger and would spend hours with a piece of grid paper and draw maze like structures inside a mountain with rooms, monsters, treasures, and then my friends would bust out their D&D (or in our case Rolemaster (1st, 2nd & Classic Editions)) Characters and explore the dungeon. The more a game can capture that feel, the more I consider it a "dungeon crawl".

-shnar


Shnar - thank you for your thoughts on this - and I do agree with you. So, using these criteria I would have to say Descent 2 is weak in a few of the areas (still love the game tho).

- Not enought LOOT! I love LOOT LOOT LOOT!

- While there are lots of monsters to kill, killing a lot may get in the way of the goal of the quests - so they seem to be just there to get in the way and only kill what is neccessary. (This is one of the reasons I love Super Dungeon Explore so much - KILL KILL KILL - another wave or three? O.o! KILL KILL KILL! - So "Smash TV" ish! (I'll buy THAT for a dollar!))

- No exploration - at least map tiles (unless we count the limited exploratation added with Lair of the Wrym.)

- SK:)

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