Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: This...
by Teamski It's the beauty of the game. Using the tile movement of the monsters to your advantage is key to winning the game.-Ski
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by DoomTurtle It also helps to be familiar with the event deck, so you can better manage your XP and know which ones are crucial to spend them on.
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by juster2 The core mechanic of the game is this:There are 2 sets of tiles, the second is shuffled containing the objective card.When you reach the end of the first set of tiles, if you have made...
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by EverywhereGamesjuster2 wrote:If the objective is the first card, you probably win. If the objective is the last card, you probably lose.So that's another way to make the game easier for groups that...
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by korangarjuster2 wrote:If the objective is the first card, you probably win. If the objective is the last card, you probably lose.That's how games have always gone for me. If the objective will show...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: This...
by juster2EverywhereGames wrote:juster2 wrote:If the objective is the first card, you probably win. If the objective is the last card, you probably lose.So that's another way to make the game easier...
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by Drenik New update.
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by Mugen_Infinity8 wow i thought they dropped the idea but instead they put another hole in my wallet ^_^ .. cant wait :tankard:
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by EverywhereGamesDrenik wrote:New update.Oh, up there. Where's your source for that? I want to know then the .PDF rulebook will be released! :)
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by EverywhereGames Also, for anyone needing to know, the BGG page for it is here:http://www.boardgamegeek.com/boardgame/172220/dungeons-drago...And I guess we should keep an eye on the product page for...
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by virferrorum We love ravenloft the most of the three (soon four) because of the challenge. I'm aware of tons of the fan house rules and tweaks to help the players, but we have never used any of them....
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by Ben_Bosvirferrorum wrote:We love ravenloft the most of the three (soon four) because of the challenge. I'm aware of tons of the fan house rules and tweaks to help the players, but we have never used...
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by Magnus Maximus I like randomly selecting heroes; it makes sure all heroes eventually get used and it adds a little challenge since otherwise you tend to pick the ones you prefer every time. I have...
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by Tel Prydain Not sure I agree with that… more heroes mean that the healing surges have to stretch further. Remember, if one hero dies you all loose, and you don’t get more surges just because you...
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by GodenyenEverywhereGames wrote:What REALLY *beep*s me off is when I roll that natural 20 for the MONSTER's roll.I tend to roll higher for monsters all the time. I'm pretty sure my die is cursed.
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by Jokemeister My experience is that having more heroes makes the game easier.While it feels like there are more monsters coming out, damage is spread out over more characters plus you also have a lot...
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by Stenchman Played my first real games with ravenloft today.I tried the first solo adventure lost both times,second time actually got to go up against Strahd but he was too much and easily wiped me...
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by Tel Prydain Ravenloft is harder just because the encounter deck is HORRIBLE compared to the other two. But they're also themed well, and really make you feel like you're facing down a god-like power.
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by JokemeisterTel Prydain wrote:Ravenloft is harder just because the encounter deck is HORRIBLE compared to the other two. But they're also themed well, and really make you feel like you're facing down...
View ArticleCo-op Dungeon Crawl/RPG Hybrid Part 2 - Map Tiles
by Chris Palmarozzi An important aspect of a good dungeon crawl or adventure game is a sense of discovery. The map plays a huge role here. I'm going to cover the different board game adventure systems...
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