Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: It...
by Tel Prydain Like Franklin says, they are 4 'normal' tiles and you treat them as such.
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by Tel Prydain * Don't draw encounter cards if ending a turn on a 'white triangle' tile.* If you use card covers, mix non-item treasures into the encounter deck* If you can't use card covers, remove...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: House...
by Tel PrydainBen_Bos wrote:mdrog2 wrote:Or just suck it up and try again. It was your first game, after all. You were destined to lose.Agree. Its a coop game. If you won every time, you would never...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: It...
by michael4928 I have read posts where some people use a marker to clearly draw the dungeon command tiles into regular size dungeon tiles, but am not sure I want to mark them up. Since you are not...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: It...
by EverywhereGamesmichael4928 wrote:Also, there are no consistent monster spawn points (scorch mark, mushroom etc) but I suppose that is not a big dealI believe that in the regular game, there's...
View ArticleNew Image for Dungeons & Dragons: Castle Ravenloft Board Game
by Lengra<div>Starting the adventure</div>
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: It...
by Tel Prydainmichael4928 wrote:I have read posts where some people use a marker to clearly draw the dungeon command tiles into regular size dungeon tiles, but am not sure I want to mark them up. Since...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: It...
by michael4928Tel Prydain wrote:michael4928 wrote:I have read posts where some people use a marker to clearly draw the dungeon command tiles into regular size dungeon tiles, but am not sure I want to...
View ArticleThread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: List of...
by Gryphter I received this game in a math trade and am verifying all the components. Apparently the rulebook's components list is wrong for just a few parts, as specified...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: List...
by Gryphter update: it looks like I am missing the torch.
View ArticleThread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Two basic...
by alienux 1. The rules say that newly placed monsters act during your Villain Phase. Does that mean your Current Villain Phase or your next Villain Phase?2. The rules say that the effects of an...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Two...
by DoomTurtle 1) Newly placed monsters activate on the current Villain Phase. So if you explore a new tile during the Exploration Phase, you will place a new monster. That monster will then activate...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Two...
by shnar Also note, if some effect during the Monster Activation card makes you draw another Monster card, it goes at the end of your Monster card queue, so will activate that turn.-shnar
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: List...
by SabataSmurfGryphter wrote:update: it looks like I am missing the torch. I just checked my game and you're right. 17 item tokens...16 from your picture plus a torch token. Maybe WOTC can help you...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Two...
by alienux Thank you both for the answers.
View ArticleThread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Spider web...
by Ashardalon The spider card reads that when a spider makes a web attack, if the attack is successful, it deals 1 damage and the hero is slowed. And then it reads "Place the Spider adjacent to the...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Spider...
by DoomTurtle Since the condition is part of the attack's damage outcome, it only happens when the attack succeeds. If it wanted you to place the spider adjacent no matter what, then the condition...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Spider...
by Ashardalon That does sound very logical.Thank you for your quick reply:)
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Spider...
by August222DoomTurtle wrote:Since the condition is part of the attack's damage outcome, it only happens when the attack succeeds. If it wanted you to place the spider adjacent no matter what, then the...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: House...
by TwiztedNature Personally, the only rule I house rule to make the game a bit more fun in my opinion is that if I use 1 move action to get to an unexplored edge and still have another action left,...
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