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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by drakkonblade any takers?

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by chromaticdragon drakkonblade, your offer is very generous but I believe I speak for most modders when I say that material gain is not foremost on our minds when coming up with all the variants that...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by GeckoTH Awesome ideas!!I'll start working on making the cards. Instead of adding a card to each tile, I might simply replace one of the "Nothing Happens" cards in each set. That way, the total deck...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by drakkonblade Hi K.Y.WongThank you for your constructive insight.Yes whomever takes it upon themselves to help me with this variant will have to keep those thoughts into consideration.Even though...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by kasca As you point out in the text of your challenge, English aint your first language, so I wondered what you might mean when you say that you want to to make it fun for your 'employees'. Perhaps...

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: adventure 4

by Mansfield76 Little question about this adventure : 1.Goal : Collect 12 items or wathever anything else card?2. When the sun is coming, heroes must take +1 encounter, so may be 2 if no tile is...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: adventure 4

by shnar 1. 12 items2. 2 encounters-shnar

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by drakkonblade respect your opinion, but seen people write the simplest variants which i can come up with too... the point was for maybe someone who understand better than i on how to properly setup...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by chromaticdragon That's a very interesting workplace you have. In fact, I think you are in the best position to handle the most difficult part of your request - to aim for a balanced campaign...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Autoduelist Ah I see. I always thought the numbers were for verifying you had a complete deck from the printer.It looks like you don't need those 3 extra filler cards from my last post (Secret...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by drakkonblade We willing to, but hope they are given serious D&D thought... Before trying out some things dont sometimes make sense... overall writing is easy but coming with something that is...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Autoduelist Of course if you drop the numbers it makes adding to the deck easier in the future. I wasn't expecting everything to be in nice order anyway. I think given the choice everyone would...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by GeckoTH Here's the latest and greatest:CR Room Event Deck - Draft 3Changes I made:Some of your new fetch quests had a reward of 4 XP. I increased them to 5 XP, and one even gets a treasure as well....

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Autoduelist Good call on the XP. I wrestled with the same 4 or 5 question myself. I'll look over the new cards.My goal was to get to 7-8 room event cards and a 30 card campaign deck for each...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Autoduelist Oh one idea for adding new cards to the deck. You could just start the numbering over at 1 and add a symbol to denote it belongs to a different grouping. For example, Race for the...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: adventure 4

by Mansfield76 Argh, so this adventure is very difficult, isn't?

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: adventure 4

by shnar Yes, I highly recommend just skipping this Adventure. It's not very fun, highly difficult, and there are others that are a lot more fun.-shnar

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by tuner 13 Hi from Germany,here are some ideas and thoughts from my side ...The game systems of CR, WoA and LoD provide a solid platform allowing the players to enjoy challenging dungeon crawl...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Autoduelist Here's the edits for Draft #3. I really like the gameplay changes GeckoTh made to the proposed cards. He's a terrific editor.1/128 result 15-20: "within" has an extra 'g'...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by GeckoTH Eagle eyes! Great catches.61/128 - Yeah, Murray's gone if you throw him (I might clarify that on the card, if you think the "OR" isn't clear enough), and no, it does not cost an action to...

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