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Which co-ops are "play-by-commitee" and which co-ops resist it.

by Brian Modreski Ah, the dreaded co-op claims. "It might as well be solitaire", "One player just tells everyone else what to do", "It's play-by-committee", "An alpha player (translation: a bossy jerk)...

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Painted...

by DaddyD This was my first attempt at miniature painting; overall I'm pretty happy with how they came out. A big thanks to others who have posted pictures on BGG. I drew a lot of inspiration from many...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by Magnus Maximus Wow, your first time? They look pretty good to me. Nice job!

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by Bagherra amazingly good for a first attempt.I would have done the rats like that, but I don't have the patience to switch paints that many times on one mini.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: some...

by merryprankster I have a couple of questions. I can't seem to figure out what the skulls on the Dungeon Tiles mean. Also I haven't seen any purpose for the encounter tiles yet. Just wondering what...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: some...

by manukajoe Yes it's for a specific adventure, I think the Howling Hag one.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: some...

by merryprankster Thanks, that's what I figured, but I wasn't sure if I missed a mechanic somewhere. I'm surprised at how many of the components are geared toward specific adventures.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by DaddyD Thanks for the comments.Bagherra wrote:amazingly good for a first attempt.I would have done the rats like that, but I don't have the patience to switch paints that many times on one mini.It...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by bigtex01DaddyD wrote:Rat Swarms (think I went a bit overboard with color variety on these)I think they look great. One of the things that really helps with this monster is to emphasize that there...

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Monster...

by zenmasters Hi to all, and best wishes ,)In our sessions at the Castle Ravenloft we would like to use the Monster Token and the initiative rule "white arrow/black arrow" to make the most exciting...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by BillTheGalacticHero I'm running a play-by-email& blog version, and that's how I'm doing treasures, with a slight modification. If it's a blessing/fortune/etc type then it is a scroll, or...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Mike B Canada Like the old video game Gauntlet. Instaed of drawing a monster card when exploring a new tile, plop down a monster token (minus the villians) and thats how many monsters it generates...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by kakupacal Awesome paint jobs... the rat swarm looks like a pig-pile of tribbles with all of those colors, however. :)

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by lorien4 You use all the tokens excepts the villain tokens. Of course, if you you play the Ravenloft Campaign variant, you mix the villains also:devil:.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by wilbertfRegras da Campanha para os Cenários seguintes (em desenvolvimento)Obs.:descarte as minhas regras ou crie as suas. Pode jogar como um cenário isolado.Regras para a Campanha.•Antes de iniciar...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by wilbertfDungeons & Dragons – CampanhaCENÁRIO 1: Em busca do Tesouro.OBJETIVO: Encontrar o tesouro no calabouço do Castelo Ravenloft.NÚMERO DE HERÓIS: 5.COMPONENTES:•Ladrilhos Dungeon: King’s...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by virferrorumMike B Canada wrote:Like the old video game Gauntlet. Instaed of drawing a monster card when exploring a new tile, plop down a monster token (minus the villians) and thats how many...

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File: Dungeons & Dragons: Castle Ravenloft Board Game:: Castle Undeath - a...

by grishnakh New File: Castle Undeath - a Castle Ravenloft / Dungeon Command Mashup for Board Game: Dungeons & Dragons: Castle Ravenloft Board Game

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Exploring,...

by henkew It seems to me, the exploring phase (or at least the drawing tiles part) should happen before the move phase. If you can attack a monster 3 tiles away with some attacks, you should be able to...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by MerricB Correct. If you get to act before the monster, most monsters won't survive long enough to get to attack.

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