Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: A...
by GSReis Just do the first that applies. It is so for every monster and villain.
View ArticleReview: Dungeons & Dragons: Castle Ravenloft Board Game:: Castle Ravenloft...
by surferthanos Hello,The following is a review of both solitaire and multiplayer versions of Castle Ravenloft. Hopefully this will help people who are not sure if it is a game that they will like.I...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by dprijadi thanks for the synopsis / reviewa suggestion , at the end you can summarize the positive things and the negative things so people can see it easily
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Movement...
by KempoMan So glad someone asked this. It seems like it should be on the FAQ page on the back of the book as I had this question literally on my very first turn. Thanks.
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by Ben_Bos Good review.An important element is the solo play. You can indeed have great fun playing 2 heroes and trying to beat the dungeon.Certainly when you would use a non healer class or a tank...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by petercox The biggest problems I have with the game are:1) Lack of any sense of a continuing progression of character between games.2) Kind of dull design of the dungeon tiles.3) Crappy treasure...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by kasca1) Lack of any sense of a continuing progression of character between games.I find I have exactly that problem with most board games, from Monopoly to Settlers of Catan. Perhaps character...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by ninjadorgkasca wrote:1) Lack of any sense of a continuing progression of character between games.I find I have exactly that problem with most board games, from Monopoly to Settlers of Catan. Perhaps...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by Horrid Beastdprijadi wrote:thanks for the synopsis / reviewa suggestion , at the end you can summarize the positive things and the negative things so people can see it easilyYeah that works best for...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by kascaninjadorg wrote:Okay, I’ll bite.Well, you didn't bite too hard! I hope I didn't give the impression that I am taking issue with people who are deeply engaged with the longer narrative; this is...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by FunkyFlyChickensurferthanos wrote:This brings me to the first negative of the game; some of the Encounter cards can be "cheap." For example, some cards say take 1 or 2 damage without even making a...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by surferthanosFunkyFlyChicken wrote:surferthanos wrote:This brings me to the first negative of the game; some of the Encounter cards can be "cheap." For example, some cards say take 1 or 2 damage...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by FunkyFlyChicken Yeah, it's a tough issue for sure. I can play games like Mage Knight and enjoy losing, because Im engrossed in the choices the game presents me and the atmosphere (especially playing...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by secoAce When I'm on the fence on a game, solo-playability is just about enough to push the game onto my buylist. That's why I have the D&D Adventure games on my radar, even though there might be...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by FunkyFlyChicken My daughter doesn't mind the mad, random swing losses anywhere near as much as I do. We play Quarriors a lot, and that is heavy random as well. I don't mind it so much because it...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by surferthanossecoAce wrote:When I'm on the fence on a game, solo-playability is just about enough to push the game onto my buylist. That's why I have the D&D Adventure games on my radar, even...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Reviews:: Re: Castle...
by secoAcesurferthanos wrote:Your last line is an important one imo. If you want to play for fun and leisure and you like the undead/vampire theme, Castle Ravenloft is the way to go. However if you...
View ArticleNew Image for Dungeons & Dragons: Castle Ravenloft Board Game
by HepotoneAvengers / Castle Ravenloft Conversion
View ArticleNew Image for Dungeons & Dragons: Castle Ravenloft Board Game
by HepotoneAvengers / Castle Ravenloft Conversion
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...
by kranecu We use a die roll if we don't explore. Black arrows still always give encounters. We are currently using 1-10=encounter card, 11-19=no encounter, 20=draw monster.
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