by juster2
I think that's why it can't be an obstacle, you would need diagonal-movement-around-coffins-in-archways rules. Dwarves are exception 34.5 :).↧
Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Dungeon Tile stack
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Questions about the gameplay, learning the game
by 0616william
Jokemeister wrote:
Adventure treasure cards are only used when the scenario requires it. If the specific scenario doesn't mention it, then you put these cards aside and ignore them. An example is the icon of ravenloft that you already mentioned.
The use of adventure treasure cards like the Icon of Ravenloft is clear. But really, the adventure book SHOULD have specifically stated that it's an adventure treasure card, which it doesn't (not in mine anyway). It's ridiculously wrong when the writer of the rules expects you to look through 200 cards in a game (600 with all three games) to find out that cards like the Icon of Ravenloft is an adventure treasure card. Both the rulebook and the adventure book state what to include but not what to exclude. Especially in cases like this, that's not just poor ruling, it's horribly ridiculous.
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New Video for Dungeons & Dragons: Castle Ravenloft Board Game
by masivi

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Dungeon Tile stack
by 0616william
Well, I just thought of another question about the tiles. This time is about the turn.What happens if a hero actually moves to a corner square of a tile? Does he explore both edges, placing a monster on both new tiles? Or does he choose which edge to explore?
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Dungeon Tile stack
0616william wrote:
What happens if a hero actually moves to a corner square of a tile?
You choose. You can only explore one unexplored side during your exploration phase, so you get to choose. Corners are good places to be. It can keep an adjacent monster TWO tiles away! :)
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Dungeon Tile stack
by SlebRittie
It also means you can get immobilized and still explore next turn.↧
Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Dungeon Tile stack
by 0616william
SlebRittie wrote:
It also means you can get immobilized and still explore next turn.
Oh. Well, I didn't know that for sure either. Neat!
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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Using powers from a different race with the same class.
by 0616william
I noticed an interesting thing when I watched the Castle Ravenloft playthrough series of (I believe his user name is Callasmar) A Lonesome Gamer Plays. I like the way he does this stuff, by the way; slow, step by step descriptions on how the rules work and what he is going to do, without losing the elements for an attractive gameplay video. I can recommend his videos to new players of this kind of games, preferring it to other ones that other people are constantly babbling on so fast the whole time.In this series he used tiles and an adventure from Castle Ravenloft, but mixed all the cards and monster figures from all the game sets together.
At first sight I thought he was only going to mix the cards and figures together and also might use heroes from the other two sets as well, which he actually did. Then I saw something that I thought was wrong according to the rulebooks.
Those books state that every hero has his own power card set to choose the starting powers from. When the Lonesome Gamer showed the heroes and their powers he was going to use in the game session, the powers he assigned to a hero were not all from the same character. Although the powers didn't all belong to the same character, however, all the classes on those power cards did match. One of his examples was this Rogue Half Orc, as one his heroes, which was having a power from (I believe) the Rogue Halfling power card set. I didn't see any reference in the books that specifically stated this was an option.
So my questions are: Is it really allowed to mix powers of different heroes if the classes match? Is this even the intention of the system of these games? And if it is, does this only work with matching classes from different races, or also with different classes from the same race?
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Using powers from a different race with the same class.
0616william wrote:
Is it really allowed to mix powers of different heroes
If you own the games, you can play 'em any way you like. Somewhere else is a thread where someone is suggesting just shuffling ALL the power cards together and picking the top two at-will/daily/utility ones and playing with those. There is no "official" way to mix'n'match hero cards.
0616william wrote:
Is this even the intention of the system of these games?
Dunno on that one. Each game is "officially" stand-alone but the designer(s)/developer(s) are pretty savvy people and they KNOW what gamers are like. They did, after all, put in cardboard chits that are not used anywhere at all in the provided scenarios, knowing that the fan base would come up with their own scenarios in which to use them.
0616william wrote:
does this only work with matching classes from different races, or also with different classes from the same race?
My personal preference would be to chose from within the same/similar class and the same/similar race. But that's me. If someone wanted to play an elf cleric with one ability taken from the half-orc thief deck (multiclassing essentially) then why not?
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Using powers from a different race with the same class.
by 0616william
EverywhereGames wrote:
0616william wrote:
Is it really allowed to mix powers of different heroes
If you own the games, you can play 'em any way you like. Somewhere else is a thread where someone is suggesting just shuffling ALL the power cards together and picking the top two at-will/daily/utility ones and playing with those. There is no "official" way to mix'n'match hero cards.
0616william wrote:
Is this even the intention of the system of these games?
Dunno on that one. Each game is "officially" stand-alone but the designer(s)/developer(s) are pretty savvy people and they KNOW what gamers are like. They did, after all, put in cardboard chits that are not used anywhere at all in the provided scenarios, knowing that the fan base would come up with their own scenarios in which to use them.
0616william wrote:
does this only work with matching classes from different races, or also with different classes from the same race?
My personal preference would be to chose from within the same/similar class and the same/similar race. But that's me. If someone wanted to play an elf cleric with one ability taken from the half-orc thief deck (multiclassing essentially) then why not?
Multi-race single-class mixing seems more logical than single-race multi-class mixing. I wouldn't recommend multi-race multi-class mixing either; that would make no sense. I mean come on, 'shooting an arrow with your axe' is not going to do well for the whole theme thing, is it.
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Using powers from a different race with the same class.
by SlebRittie
The closest thing to an "official" set of rules for set-mixing is the one Ashardalon/Ravenloft combined adventure. That adventure did use the rule that you could use any power cards implied by the character card (so either Rogue can use any Rogue card, but Kat can't use a Half-Orc card because she's a Human)↧
Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Using powers from a different race with the same class.
by 0616william
SlebRittie wrote:
The closest thing to an "official" set of rules for set-mixing is the one Ashardalon/Ravenloft combined adventure. That adventure did use the rule that you could use any power cards implied by the character card (so either Rogue can use any Rogue card, but Kat can't use a Half-Orc card because she's a Human)
That's how I understand it too. In a way, it's the same kind of thing I was saying. I think no nonfictional person on this planet has ever mastered the 'ancient' art and skills to shoot an arrow with an axe. :D
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Using powers from a different race with the same class.
by Tel Prydain
0616william wrote:
That's how I understand it too. In a way, it's the same kind of thing I was saying. I think no nonfictional person on this planet has ever mastered the 'ancient' art and skills to shoot an arrow with an axe. :D

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Using powers from a different race with the same class.
by SlebRittie
pretty sure heroes are allowed to carry more than one weapon↧
Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Dungeon Tile stack
by topera
0616william wrote:
SlebRittie wrote:
It also means you can get immobilized and still explore next turn.
Oh. Well, I didn't know that for sure either. Neat!
Your body can't move but your eyes can:D
Also Alissa has the awesome power that allow her to explore even if shes not adjacent.
Cat-brie form Drizzt can move 2 squares after explore. Nice kite :whistle:
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Update to PocketDM App - Treasure!
by topera
bheat wrote:
Well I kept getting emails about adding in the treasure tokens so I finally gave in and updated the app.
I don't have them so I had to guess at how they're used, hope you guys enjoy.
https://play.google.com/store/apps/details?id=handsome.andro...
I don't have them so I had to guess at how they're used, hope you guys enjoy.
https://play.google.com/store/apps/details?id=handsome.andro...
All hail to you milord!

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: Assault on Castle Ravenloft (or Choose your own Poison)
by wagglybean
Only a couple of years later, but I've just printed a bunch of your villains (awesome job by the way) and was wondering if you ever got this mission PDF'ed up?Also did anyone ever knock up any custom adventures for specific villains in the end?
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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Immobilize and Cleave
by yamasaki
But what if there is only one monster adjacent to Arjhan when he is immobilized? Can he deal 2 damage to it?↧
Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Immobilize and Cleave
by Bartheus
No, if that monster was the originally hit monster.↧
New Video for Dungeons & Dragons: Castle Ravenloft Board Game
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