by Fyxsius
GSReis wrote:
M4stermage wrote:
When calculating the closest hero I always count squares.
This is problematic, because monsters move by tiles and they are never counted diagonally. A common monster tactic, as quoted in the original post, is: "if the monster is within 1 tile of a hero, it moves adjacent to the closest hero and attacks that hero..." If you just count squares, in some cases this might cause a slow monster (that only moves one tile) to move two or even three tiles, which clearly goes against the intent of the rules.
Well I think he meant to say if a monster is already within 1 tile from a hero, he triggers the monster ability. He then breaks the If:Then statement into it's second part where he counts the square. I suppose this would "speed up" the monster movement wouldn't it? It would bypass the closest square and allow it to move 2 squares (using his illustrated example above).