Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...
by FyxsiusM4stermage wrote:Don't ask me how this situation got to be. It is just an example used to illustrate the counting ;)The Kobold Skirmisher has: *If the Kobold is within 1 tile of a Hero, it...
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by GSReisM4stermage wrote:When calculating the closest hero I always count squares. This is problematic, because monsters move by tiles and they are never counted diagonally. A common monster tactic,...
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by FyxsiusGSReis wrote:M4stermage wrote:When calculating the closest hero I always count squares. This is problematic, because monsters move by tiles and they are never counted diagonally. A common...
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by M4stermageFyxsius wrote:Well I think he meant to say if a monster is already within 1 tile from a hero, he triggers the monster ability. He then breaks the If:Then statement into it's second part...
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by GSReisM4stermage wrote:this is exacly what I meant. It could speed up the movement of monsters Tile-wise.And this is exactly why it's anti-thematic and against the intent of the rules.Monsters do...
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by Ender WigginM4stermage wrote:Monsters do not move by tile. They move by tactic. I've never been able to explain it properly, but I think you just did. Nice!
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by FyxsiusGSReis wrote:This is how I play it. By no means I pretend to know the truth in the matter. I just wanted to share my interperatation.That's fine. Just be aware that your interpretation goes...
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by EverywhereGamesGSReis wrote:But it's a game, not a simulation. And a game where there is no line-of-sight rule and arrows move around walls is obviously not too concerned about real physics.That's...
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by FyxsiusEverywhereGames wrote:GSReis wrote:But it's a game, not a simulation. And a game where there is no line-of-sight rule and arrows move around walls is obviously not too concerned about real...
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by GSReisEverywhereGames wrote:GSReis wrote:But it's a game, not a simulation. And a game where there is no line-of-sight rule and arrows move around walls is obviously not too concerned about real...
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by M4stermage GSReis - although I still stand behind my interpertation about the mechanic, I know it can feel wrong. I agree attacking around the corner seems unnatural in a way. It could be houseruled...
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by Fyxsius Haha yeah Ferry, I get you about black and white. With so many designers and positions on games you simply never know where you should stand. Will you break the game if it is taken literally...
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by EverywhereGamesGSReis wrote:you don't know what "explicit" meansExpressly?Monsters are expressly NOT given a speed, then? The designers were very clear about monsters not having a "speed". They did...
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by Fyxsius I don't know what you want to call it, but the designers made sure that monsters were within range of heroes within a reasonable time. I find it rare that monsters are ever out of the heroes...
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by GSReisEverywhereGames wrote:Monsters are expressly NOT given a speed, then? The designers were very clear about monsters not having a "speed".Where? Nowhere in the rules it's stated that monsters...
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by M4stermage Heroes have AC, HP, Speed and Surge Value. And all are on the Hero Card.Monsters only have AC and HP. They do not have the Speed and Surge Value attributes.Monsters do not have Speed,...
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by FyxsiusM4stermage wrote:Heroes have AC, HP, Speed and Surge Value. And all are on the Hero Card.Monsters only have AC and HP. They do not have the Speed and Surge Value attributes.Monsters do not...
View ArticleThread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: I need...
by Maeglin It happened that I lost the biggest piece of the game. Could someone make a photo of Strahd/Dracolich card and send it to me?
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: I need...
by DoomTurtle There's some photos in the gallery already that you could use.
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: I need...
by Maeglin Thank you.
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