GSReis wrote:
But it's a game, not a simulation. And a game where there is no line-of-sight rule and arrows move around walls is obviously not too concerned about real physics.
GSReis wrote:
Every monster tactic that moves the monster without attacking tells you to move the monster one or more tiles. It's heavily implied that the number of tiles is the speed of the monster.
GSReis wrote:
That's fine. Just be aware that your interpretation goes against the general consensus.