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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Definition of "closest hero"

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by Fyxsius

EverywhereGames wrote:

GSReis wrote:

But it's a game, not a simulation. And a game where there is no line-of-sight rule and arrows move around walls is obviously not too concerned about real physics.
That's right. And by that acknowledgement, the Wizard is STILL the closest hero because it's actually only TWO squares away.


The way I interpreted this (again there's that funny word, interpret!) was that within the tile that was closest/activated the tactic. And I don't break the diagonal tile rule either. So a hero might be closer by squares, but not tiles. Argh it hurts the brain not having an official answer on this.

As a relatively new gamer, the concept of "home rules" hurts my head. Usually my video games have a "you can/can't do this" and the games boundaries limit you. Board gaming...I could write my own interpretation to make me happy XD I do have more fun rationalizing rules through the logical application of these rules or trying to explain why my arrows can round corners...

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