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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Castle Ravenloft: Adventure 9 Clarifications

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by MindtoEye

The orthogonal part explains it regarding adjacency. Now it makes sense.

Yeah it makes sense to draw an encounter card at every hero's turn. The adventure would be quite easy without it.

I did indeed mean if there is a wall between two tiles.

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