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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by runescience the monster attacks first but it evens out because with multiple players the good guys always have one ready for to swing the cricket bat at the bad guy when he comes ambling by,...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by powerhouserunescience wrote:the monster attacks first but it evens out because with multiple players the good guys always have one ready for to swing the cricket bat at the bad guy when he comes...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by qwheeler A monster card that you drew on your turn will only activate again on your next turn. So all the other players will have a chance to attack it before it goes again. (At least I assume...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by iamrubocop Thanks, I'll check this out.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: It...

by mekane Cool report, but doesn't this belong in Sessions?Even with a four-turn mulligan Castle Ravenloft is killer!

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by EverywhereGamespowerhouse wrote:Am I missing something, or is that pretty much how it goes?When you are playing solo (only one hero) then yes, that's how it goes. There's strength in numbers but...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Setting...

by EverywhereGamesSlebRittie wrote:it's the first interpretation; "under the 8th tile" means stack it so that the objective is tile #9, with the rest shuffled randomlyNo. That's not it. The objective...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by Jokemeisterqwheeler wrote:A monster card that you drew on your turn will only activate again on your next turn. So all the other players will have a chance to attack it before it goes again. (At...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Setting...

by The Wrong One Many thanks for your replies.I was playing it (adventure 1) by placing the objective tile "randomly" shuffled into the remaining stack, having removed the first 10 tiles, which were...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Setting...

by SlebRittieEverywhereGames wrote:SlebRittie wrote:it's the first interpretation; "under the 8th tile" means stack it so that the objective is tile #9, with the rest shuffled randomlyNo. That's not...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Hero...

by qwheelerJokemeister wrote:qwheeler wrote:A monster card that you drew on your turn will only activate again on your next turn. So all the other players will have a chance to attack it before it goes...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: House...

by OctavianMoved to Castle Ravenloft ยป Variants

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: House...

by Octavian The simplest house rule is to add extra Healing Surges to the pool until the difficulty is at a level you like.

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D&D Adventure System versus Descent Second Edition's Forgotten Souls

by BilboAtBagEnd Let me start out with this: it pains me to write this article. Not only do I love the D&D Adventure System, but I own all three games currently in that series: Castle Ravenloft,...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: House...

by Jokemeister I would also suggest you take an extra character into the dungeon with you. I've found that the game is a little easier with 3 or 4 heroes.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: House...

by Tel Prydain First, remember you can use XP to cancel encounters. The easiest house rule to implement (other than 'moar healing surges') is just to ONLY draw an Encounter Card when visiting a new...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: House...

by juster2 The problem with Ravenloft is that it isn't random enough, according to most of these replies.Some rules to give you some control over what happens:1) Scary Skulls of Death:When an encounter...

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Including...

by redcometx So I've been playing Ravenloft solo with all 5 characters and have included all of the extra cards from the 5 Dungeon Command sets.At first I just mixed everything together and started...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by EverywhereGamesredcometx wrote:the chance of multiple monsters being out on the board at the same time (and thus activating at the same time) is diluted.Instead of shuffling all the monster cards...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by redcometx Yeah, the Dungeon Command monsters don't come in multiples or have multiple cards ... but I don't remember (cards not in front of me) if the Ravenloft base game has any level 4 monsters....

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