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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: A simple...

by Ronan Barros I thought of a simple change in the rules that have worked well here.The phases of the player, I converted in stages of the game.So...1 - Hero Phase - ALL heroes walk / attack or attack...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by juster2 That would give the impression of moving as a team. You could have the encounter card affect only the first player, as an easy option.Great idea!

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Mizerak What if the whole team stops at the same unexplored edge? Do they each take a tile? If so, where do the tiles get placed?

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Ronan Barrosjuster2 wrote:That would give the impression of moving as a team. You could have the encounter card affect only the first player, as an easy option.Great idea!yes ... it would be...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Ronan BarrosMizerak wrote:What if the whole team stops at the same unexplored edge? Do they each take a tile? If so, where do the tiles get placed?take only one tile and only card encounter, but,...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by MizerakRonan Barros wrote:Mizerak wrote:What if the whole team stops at the same unexplored edge? Do they each take a tile? If so, where do the tiles get placed?take only one tile and only card...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Ronan BarrosMizerak wrote:So if the whole team explores a tile from the same unexplored edge, and the new tile has a white arrow, then the turn ends without an encounter and only one monster comes...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by MizerakRonan Barros wrote:Mizerak wrote:So if the whole team explores a tile from the same unexplored edge, and the new tile has a white arrow, then the turn ends without an encounter and only one...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Ronan BarrosMizerak wrote:With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration happens....

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by EverywhereGamesMizerak wrote:With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by juster2Mizerak wrote:With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration happens.We...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Ronan Barros and if at some point suffer less encounters, in others we suffer more.example ...The official rule, 3 tiles on the stack, two white and one black, could be exploited by 3 players and...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by FlyingGoblin When you say "only one would suffer the encounter", I am a bit baffled. There are many encounter cards which affect all the heroes (eg. environmental events) or at least all the heroes...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by Ronan BarrosFlyingGoblin wrote:When you say "only one would suffer the encounter", I am a bit baffled. There are many encounter cards which affect all the heroes (eg. environmental events) or at...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by topera This is a nice idea.try use this house rule I'm testing here: only draw an encounter card when you end your turn in a black triangle tile. this make some decisions on where you step/move....

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: question...

by Stallion12 I read on here, the promo cards are bigger? Can anyone confirm for me?

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by xrisStallion12 wrote:I read on here, the promo cards are bigger? Can anyone confirm for me?What promo cards might they be?

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by Stallion12 The gray hag, the kobold champion and the drizzle character one

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by Cashtool Same size as the other cards, using a mini that comes with the base game.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: A...

by kevinruns262Ronan Barros wrote:I thought of a simple change in the rules that have worked well here.The phases of the player, I converted in stages of the game.So...1 - Hero Phase - ALL heroes walk...

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