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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by jcfiala Yeah, ditto - I was taking inventory of a copy I got in a trade, and I was glad to see that my piece counts were correct, after all.

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New Image for Dungeons & Dragons: Castle Ravenloft Board Game

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New Image for Dungeons & Dragons: Castle Ravenloft Board Game

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Session: Dungeons & Dragons: Castle Ravenloft Board Game:: Thorgrim Escapes...

by barteusSolo Scenario: HoundedA hero must travel through a Barovian cemetery during a full moon. Wolves howl in the distance.In this scenario, the hero must travel 6 tiles "north" to escape the...

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Glyph of...

by LurchBrick G'day all,The wording on this item is: "Place the Glyph of warding marker on your tile. The 1st monster that moves to that tile takes 1 damage.".My question is can this item be placed on...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Glyph of...

by Lhowser I would think yes, given the wording on the card. Other traps specifically speak of removing markers if there is one, or not being able to be placed if one is already there.If what you wrote...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Glyph of...

by Fyxsius I was of the mindset that the rule about 1 marker per tile included any marker. The rule even affects the wizard freezing cloud spell so I wouldn't see why it would not include the glyph ward.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Glyph of...

by fredthomas The rule in the book is specific for trap markers, and the rule on the Freezing Cloud card is specific for that spell, so there is no limitation on the Glyph that I'm aware of.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Glyph of...

by LurchBrick So would the glyph replace the marker that is currently on the tile or be in addition to it? If you play it as replacing the current marker, thematically it seems strange that using the...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Glyph of...

by BartheusLurchBrick wrote:So would the glyph replace the marker that is currently on the tile or be in addition to it? It would be in addition to it. There is no rule that two markers cannot be on...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Glyph of...

by LurchBrick Thanks for the clarifications.Taking my girls through the game and they are having a ball after painting the figures, especially the dragons.

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: encounter...

by johbr470 Hi I have a question. In some senarios it states draw an encounter card at the begining of every heroes vilan phase. What happens in those senarios that does not say that? Do you not draw...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by Fyxsius I believe that in some scenarios the arrows on the board have different effects or you might not use a normal batch of white/black arrows since the board can be set up in advance. I can't...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by shnar After the objective tile is found, you still draw Encounter cards. It ratchets up the difficulty, since you usually have some end-boss to fight too. If you really don't want to draw the cards,...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by Ah_Pook Unless a scenario specifically says differently then you draw an encounter card every turn you don't explore. It helps to have xp saved up once you meet the boss so you can cancel the...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by johbr470 Thanks a lot !

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by EverywhereGamesAh_Pook wrote:Unless a scenario specifically says differently then you draw an encounter card every turn you don't explore.Unless of course you "forget". That's happened in all the...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by M4stermage As I understand it the encounter cards are mechanicly a timer/countdown for the scenario. Thematicly it represents the Castle and the dangers within to work against you because... Castle...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re:...

by Jokemeister That last point never bothered me. Lots of games end on the climax of you achieving your goals (or having died trying!). Trying to escape the castle as well would just extend the game...

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