Quantcast
Channel: Dungeons & Dragons: Castle Ravenloft Board Game | BoardGameGeek
Browsing all 8153 articles
Browse latest View live
↧

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by Jokemeister @LipaBHave you run any playtests using this rule yet? How did they go?

View Article


Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by LipaB I'm currently in the process of play-testing.What's fun about this variant is that it retains the feeling of peril and unpredictability, yet still manages to reduce the number of Encounters...

View Article


Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Why do...

by SanguinousRex ... just place another tile and keep moving?It would be easy enough, you move - sure, you could move next to a monster spawn but the moster would 'spawn' after your movement/activation...

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Why do...

by shnar You don't have to stop. You can move to an unexplored edge and move away to your hearts delight (assuming you have movement points).The rule for revealing tiles has nothing to do with...

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Why do...

by SanguinousRex Right but if you don't stop then you don't reveal a tile since those are two different phases. So there is no real point. I'm not arguing the system, I like the system. I love the...

View Article


Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by zorander Anybody used these advanced rules with Wrath of Ashardalon or Legend of Drizzt? Just wondering if the slight differences in these games caused any issues.

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Why do...

by kasca Yes. As you state it, it's definitely worth considering.

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Why do...

by foxfanSanguinousRex wrote:Right but if you don't stop then you don't reveal a tile since those are two different phases. So there is no real point. I'm not arguing the system, I like the system. I...

View Article


Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Why do...

by djthree6t You may be interested in checking out Barkam's variant. I haven't played it myself but I've got it printed and waiting in the game box for the next time we pull Ravenloft down. It's got...

View Article


Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Why do...

by Jastin Another point. If you could place more than one tile a turn you could burn through the stack and get to the goal tile much faster. This would probably make most of the quests much easier also.

View Article

Image may be NSFW.
Clik here to view.

New Image for Dungeons & Dragons: Castle Ravenloft Board Game

by casterlyrockMy Flaming Skull

View Article

Image may be NSFW.
Clik here to view.

New Image for Dungeons & Dragons: Castle Ravenloft Board Game

by casterlyrockMy Pretty Ranger

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: What...

by ketchupgun You could print on cardstock with a laser printer at a print shop. like 12pt card stock.then spray adhesive the full sheet to a chip board (like the kind of board that in inside the...

View Article


Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: 2 d10?

by XehutL But - more rolls means better (or quicker) value's distribution through the time and thus less "all low rolls" / "all high rolls" games.

View Article

Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: What kind...

by SanguinousRex I had planned a "campaign" of sorts, inviting a few friends. We are planning on meeting once every two weeks and playing 1 or 2 missions, starting with Ravenloft and ending with...

View Article


Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Is using...

by SanguinousRex Some people complain that ALL the Drizzt characters are overpowered when compared with the firs 10 characters from Castle Ravenloft & Ashardalon. I can understand that but I don't...

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: What...

by Ursus_Major I enjoy it. Therefore, gamers of the awesomest kind enjoy it.

View Article


Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: What...

by foxfan If the new players don't work out, I highly suggest this: Just play 2-player with the one who's willing to give it a go. 2p is great b/c there's far less down time between your turns, the...

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: What...

by shnar Don't forget that when you find treasure you can immediately give it to another hero. This may have helped you treasure-less friend...-shnar

View Article

Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: What...

by manukajoe My group hasn't been too interested in this either, only the teenage and younger boys who like the theme. I think the fantasy skirmish theme is not that popular with older gamers. For...

View Article
Browsing all 8153 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>