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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Fairly...

by Magnus Maximus In my experience, the game gets a little easier as you add more Heroes. I think this might be because there are more heroes to spread the damage amongst. Most of my games have been...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Fairly...

by josezombiekillr I always play with a minimum of 3 heroes. Any less and I just cant win. It's a great feeling when you do finally win though. Stick in there.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Fairly...

by juster2 Yes, more heroes more hit points, the game doesn't scale well.One useful tactic is to explore, move to a new tile diagonally next turn and explore again. The first monster you generated is 2...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Fairly...

by Beloch We tend to play with 4 PCs. I agree that more is easier.Tactics definitely play a part, and emerge as you play. The temptation to all stick together (e.g. because special abilities add to HP)...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: New...

by EverywhereGames That does sound like a really cool way of handling initiative. I don't have any good cards for the heroes yet but I should think about getting some. Did you print off your own or...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: New...

by juster2EverywhereGames wrote:That does sound like a really cool way of handling initiative. I don't have any good cards for the heroes yet but I should think about getting some. Did you print off...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by kirkbauer I just came across this, amazing work -- how much time did it take you? I have been painting for almost 2 years now and it would take me a lot of effort to match that quality.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...

by DaddyDkirkbauer wrote:I just came across this, amazing work -- how much time did it take you? I have been painting for almost 2 years now and it would take me a lot of effort to match that...

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Session: Dungeons & Dragons: Castle Ravenloft Board Game:: Adventure CR 04 -...

by tuner 13 Hi from Germany,a dungeon adventure deserves a prequel during which the team of adventurers experiences a first impression about "things to come".Using a simple "outdoor" game system makes...

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Does trap...

by scream81 Hi does trap affect allies?Any variant on using allies? It's so hard to get them, and yet they always die to encounter cards.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Does...

by DoomTurtlescream81 wrote:Hi does trap affect allies?Any variant on using allies? It's so hard to get them, and yet they always die to encounter cards.Encounter cards should not affect allies. On the...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Does...

by scream81DoomTurtle wrote:scream81 wrote:Hi does trap affect allies?Any variant on using allies? It's so hard to get them, and yet they always die to encounter cards.Encounter cards should not affect...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Does...

by DoomTurtle My first encounter with allies was with Wrath of Ashardalon and Legend of Drizzt, which didn't have that card, so I could only go buy what the ally card itself said, which only referenced...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Does...

by scream81DoomTurtle wrote:My first encounter with allies was with Wrath of Ashardalon and Legend of Drizzt, which didn't have that card, so I could only go buy what the ally card itself said, which...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Sessions:: Re:...

by tuner 13 The story continues.Turn 01Turn 02Who says dungeon crawling is a linear experience?CheersU.L.H.

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Thread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Update to...

by bheat Hey just released an update to the app, this version includes the following new stuff- spawn a random number of monsters for each room- use the color of the tile (white or black, easy or hard)...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: A new...

by Robret the Saxon This looks interesting and I will perhaps use this as the scenario for a gaming convention event this coming weekend.Will let you know how it played out.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: A new...

by Bartheus The game worked nicely with two heroes, but I have some concern if the endgame is too easy and boring with a bigger group of heroes. As the heroes can get the initiative on most of the...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Does...

by topera The dungeon command added some kind of updated rules.Now allies can be target from monsters and encounters. Allies don't have hero phase, so they can't be affected by conditions.Yes they can...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Monster...

by fiscused I figure if a monster cannot be moved adjacent to the hero, move it as close as possible and it does not attack. This happened to me recently on a tile with limited space and other monsters...

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