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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Wizard's...

by Daimond Freezing CloudWizard Daily PowerYou shoot a pellet from your hand that explodes into a cloud of icy mist.Place the Freezing Cloud marker on a tile without a marker 1 tile away from you....

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Wizard's...

by BartheusDaimond wrote:Freezing CloudWizard Daily PowerYou shoot a pellet from your hand that explodes into a cloud of icy mist.Place the Freezing Cloud marker on a tile without a marker 1 tile away...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Wizard's...

by EverywhereGamesBartheus wrote:There are no official rules for rare cases like this.Exactly what he said on all things, with one addendum that I would like to add. It has been stated on several of...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Wizard's...

by JokemeisterEverywhereGames wrote:Bartheus wrote:There are no official rules for rare cases like this.Exactly what he said on all things, with one addendum that I would like to add. It has been...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by Tel Prydain I've said this in other threads, but we use the tokens (including the 4 monster token), along with the harder monsters from Dungeon Command. We balance the extra/harder monsters by...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by Magnus Maximus You mix treasures into the encounter deck? Do you draw from the bottom, so you can't see which is coming next?I like your ideas; it does seem cool for the possibility of good...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by EverywhereGamesMagnus Maximus wrote:You mix treasures into the encounter deck? Do you draw from the bottom, so you can't see which is coming next?If you sleeve them in the more expensive sleeves...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Klak's...

by Daimond Bump. If Klak's artifact is counts as monster when he is under attack, then Warrior from another tile can provoke him with Trapping Strike and artifact will run to Warrior's tile? So crazy :).

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File: Dungeons & Dragons: Castle Ravenloft Board Game:: D&D Time Attack Rules...

by Yttrenolv New File: D&D Time Attack Rules - Tiles Reference for Board Game: Dungeons & Dragons: Castle Ravenloft Board Game

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by Eat2surfTel Prydain wrote:Edit:We're not sure how we'll do this with ToEE, as it has 0-3 monsters spawn points on each tile to randomize monsters already. I'm not sure if we'll discard tokens...

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File: Dungeons & Dragons: Castle Ravenloft Board Game:: D&D Time Attack Rules

by Yttrenolv New File: D&D Time Attack Rules for Board Game: Dungeons & Dragons: Castle Ravenloft Board Game

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by EverywhereGamesEat2surf wrote:the ToEE tiles have already randomized your monsters... it has taken your drawing of a token step out of the mix. If it's not a ToEE tile, draw a token.Doesn't it make...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by Magnus MaximusEverywhereGames wrote:Eat2surf wrote:the ToEE tiles have already randomized your monsters... it has taken your drawing of a token step out of the mix. If it's not a ToEE tile, draw a...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by EverywhereGamesMagnus Maximus wrote:Either way sounds fine to me. I don't think I'd want to draw a token for each spawn on a ToEE tile though; layering randomness on top of randomness doesn't sound...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by Tel Prydain I'm thinking we keep using our house rule - just because sorting out a new treasure-in-event ratio would be a pain in the butt.

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by EverywhereGamesTel Prydain wrote:I'm thinking we keep using our house rule - just because sorting out a new treasure-in-event ratio would be a pain in the butt.What is your current ratio? Is it just...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by Tel Prydain Honestly - I can't remember exactly what we're using, but it's not just all of them. We took a bunch out where we thought that they didn't make sense when used as an encounter/event or...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: How do...

by EverywhereGamesTel Prydain wrote:found something that isn't too annoying.Fair enough. That sounds like the best way to do it. Just build a deck that's just "not too annoying".Tel Prydain wrote:we...

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New Image for Dungeons & Dragons: Castle Ravenloft Board Game

by Wulfgar24<div>DungeonSpain + D&D: Castle Ravenloft</div>

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File: Dungeons & Dragons: Castle Ravenloft Board Game:: D&D Epic play - Time...

by Yttrenolv New File: D&D Epic play - Time Attack Rules for Board Game: Dungeons & Dragons: Castle Ravenloft Board Game

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