Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Test
by Matias I second the question. If not IOS, browser based would be fantastic.
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Attack...
by fugazi70Groovus wrote: 3, then use the treasure to complete another action, which she chose to attack. .But the treasure card says use immediately.It seems immediately would proceed the second...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Attack...
by sargonkidshnar wrote:sargonkid wrote:Groovus wrote:...I play 100% to the rules.Is that even possible? Given the holes and vagueness of the rules (on purpose in most cases to keep the game simple),...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Attack...
by seanmwest I understand your point from trying to technically follow the rule to the letter (I'm not just a rules lawyer, I'm a real lawyer) but I think there is enough ambiguity that I would err on...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Attack...
by sargonkidseanmwest wrote:...there is enough ambiguity that I would err on the side of having fun.I can't prove it, but I am guessing that the game and rules were desgined with this in mind - on...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Attack...
by shnar I dunno, I've rarely had a time when I couldn't satisfy the conditions laid out in the rules or tactics or cards, etc. There's not a lot of murky area here, there's is however a lot of "Huh?"...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Attack...
by Groovusshnar wrote:I dunno, I've rarely had a time when I couldn't satisfy the conditions laid out in the rules or tactics or cards, etc. There's not a lot of murky area here, there's is however a...
View ArticleThread: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Completed...
by fugazi70 We completed the 2nd adventure in the book.We acquired the icon of ravenloft. Does that automatically go with the player in the next adventure?And do we start with our treasure/hp for the...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re:...
by DoomTurtle Technically, all adventures are self contained, unless otherwise noted, such as with Adventure 12 & 13. So the next adventure will just start everything over again. Although you can...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by Airick Is this official? If so, what is the source?
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by sargonkidAirick wrote:Is this official? If so, what is the source?Hmmm .... it may already be "official". I can not find anywhere where it says the original ecounter card draw is null and void - ie,...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by Airicksargonkid wrote:Airick wrote:Is this official? If so, what is the source?Hmmm .... it may already be "official". I can not find anywhere where it says the original ecounter card draw is null...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by sargonkidAirick wrote:sargonkid wrote:Airick wrote:Is this official? If so, what is the source?Hmmm .... it may already be "official". I can not find anywhere where it says the original ecounter...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by Airick Did a little more digging and found this.http://boardgamegeek.com/thread/559206/villain-designWhere one of the designers says, "Like any good story, the game needs an explosive end. When you...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by sargonkidAirick wrote:Did a little more digging and found this.http://boardgamegeek.com/thread/559206/villain-designWhere one of the designers says, "Like any good story, the game needs an explosive...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by seanmwestsargonkid wrote:Airick wrote:Did a little more digging and found this.http://boardgamegeek.com/thread/559206/villain-designWhere one of the designers says, "Like any good story, the game...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Icon of...
by kascaseanmwest wrote:I don't think I agree that it necessarily answers the question of one card or two.Nor do I. I took it as meant to guarantee an Encounter every turn, with no let up.
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Pocket...
by LipaB Another here hoping for an iOS version!
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Pocket...
by Autoduelist Nice work. I'm glad to see the cards reaching a new audience. For those new to the idea, NinjaDorg came up with the following decks for the AD&D Adventure System Games:ROOM EVENTS -...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Pocket...
by Autoduelist I'm not a lawyer and I don't hold myself out as an expert on these matters but you might want to be careful with that PayPal donation button. There may be some potential copyright issues...
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